This game is driven by the primary goal of bringing people together, presenting a distinctive top-down multiplayer experience where players collaborate to survive amidst a zombie-infested environment. In this unique gameplay, participants assume either the role of a shooter or a driver, necessitating seamless coordination to progress through the game. Teamwork is essential as the driver assists the shooter in navigating obstacles, while the shooter aids in combating various zombie threats.

Players encounter dynamic challenges in the form of different zombie types, including melee, blast, and vomit zombies. Additionally, they must contend with static obstacles such as cement barriers, wooden barricades, and cars scattered throughout the map. Strategic decision-making comes into play during critical moments, where the team must weigh the risks and rewards of engaging in combat versus fleeing from the impending danger. This game design encourages collaborative problem-solving and highlights the interdependence of each player's unique role in overcoming the challenges presented by the zombie-infested world. 

Game Design & Level Design - Dinesh & Sunhik

Art- Dinesh

Development- Sunhik

Duration - 8 weeks



Controls for Player 1:
W, A, D for movement.
Space to shoot.
E to leave the seat.

Controls for Player 2:
Up Arrow, Right Arrow, and Left Arrow for movement.
Right Control to shoot.
Enter to leave the seat.

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